-This is a wood bat adult baseball league. All participants must be at least 18 years of age.
-Games will be played in Sun Valley, NV @ 115 W. 6th Avenue (Sun Valley Community Park)
-We play by current MLB Rules and NABA Rules with the following exceptions:
MLB Rules Exceptions:
Rule 2.03: The Bases - 15”sq or 18”sq bases are both acceptable as long as all 3 bases are the same size.
Rule 5.04(b)(2?): Batter Timeouts - Batters may request as many timeouts as they wish. It is at the discretion of the umpire to grant or deny the batters request(s).
Rule 5.07(c): Pitcher Delays - There are no “Pitch Clock” regulations.
Rule 5.07(?): Pickoff Attempts - Pitchers have unlimited pickoff attempts to any base which is occupied by a runner.
Rule 5.10(m): Mound Visits - A manager may visit the mound as many times as they choose.
NABA Rules Exceptions:
Rule V: PLAYOFF ELIGIBILITY - (A&B) For a player to be eligible to play in the post-season tournament, they must make six game appearances on a team’s game attendance record kept with the League President.
Rule VII: PLAYER ADDS & DROPS - (A) Managers may add or subtract players at any time, but their roster must not exceed 26 players. For a roster change to be valid, it must be made by midnight the day before the game.
Rule VIII: FIELD MAINTENANCE – (A) Fields require maintenance before and after each game. Before the 1st game of the day, three players from each team are required to drag or rake the infield and fill and stamp/pack holes on the pitching mound and batter’s box if needed. Foul lines and batter’s boxes should be chalked/painted, and bases shall be placed. Immediately following the end of each game, three players from each team are required to rake the infield and fill and stamp/pack holes on the pitching mound and batter’s box if needed. Each team is also responsible for removing any trash or gear left on the field or in the dugouts. After the last game of the day, the final teams are required to put the bases and any loose groundskeeping equipment away and lock up the field, batting cage and equipment container.
Rule XIV: UNIFORMS – (A) By the start of a team’s seventh divisional game, the team must have team jersey’s that represent the team unless an extension has been approved by the League President. The teams’ jerseys do not need to completely match but must be in the team’s same color scheme and have a printed number so players can be identified. Repeated numbering on jerseys is acceptable but should be avoided if possible. Matching hats are not required but are appreciated. If a player(s) does not have a jersey as outlined, a run will be awarded to the opposing team for every player out of uniform for that game.
Rule XVII: GAME TIMES & TIME LIMITS – (A) 1. Regular season games have a time limit of 2 hours and 45 minutes. If a game ends in a tie after the time limit expires, regardless of the inning, then one extra inning will be played. If the score is still tied, the game is a tie. 2. If a game goes to extra innings before the time limit expires, the teams can play as many extra innings as possible until the time limit expires. If the game is tied, one more extra inning will be played. (e.g. In 2011, Tahoe Twins and Hustlers were tied after 2 hours and 45 minutes and 12 innings played. The 13th inning was the extra inning, and the game ended in a tie.). 3. It is the managers' responsibility, at the home plate meeting, to determine the official start time with the umpires.
Rule XX: OFFENSIVE LINEUP – 1. A team can DH (Designated Hit) for any position player. 2. A team can have an unlimited number of DH's if they desire. 3. A DH and the position player they are hitting for can switch roles (DH and playing a defensive position); furthermore, they can switch back one time. After that, the manager can no longer switch a DH and the position player they are DH’ing for. 4. A DH cannot play the field without being legally swapped. Even in case of injury. 5. An EH is considered equivalent to a defensive position, so at any time the manager may switch an EH from the bench into the field; and the player that comes to the bench becomes the EH. The DH is not a position player.
XXI: BATTING ORDER & OFFENSIVE STARTER RE-ENTRY RULE: (A) A starting player may re-enter a game after being substituted out. A sub cannot re-enter the game after being subbed out, thier day is done.
XXII: COURTESY RUNNER - (B) A catcher can be pinch-ran for at any time. The catcher must have been catching in the game the previous inning to call them the catcher.
XXIII: NO COLLISION/SLIDE RULE – (A) 1. If a catcher is blocking the plate without having the ball, the runner may avoid the catcher and miss tagging the plate but will be awarded the run scored due to illegal blocking. 2. If a catcher is blocking the plate with the ball; and the runner avoids the catcher and misses tagging the plate, they will not be awarded a run scored and will be called out. (B) 1. Under no circumstances is a runner allowed to intentionally collide with the catcher. The penalty for intentional collisions is an ejection of the runner. Incidental contact occurs and does not require ejection of the runner. 2. Whether or not an event is deemed intentional collision or incidental contact, is at the discretion of the umpires.
XXIV: DEFENSIVE LINEUP – 1. All teams have the option to substitute freely on the field in any defensive position except for the pitcher. 2. A pitcher may pitch again in the same game unless they were taken off the mound on a second trip to the mound in the same inning.
XXVI: RUN RULE (Mercy Rule) - A game shall be stopped after five innings if one team is ahead by at least 15 runs or after seven innings if one team is ahead by at least 10 runs.
XXXI: EJECTIONS – (A&B) If a player is ejected and thier team has only eight players remaining, the team may continue to play but an automatic out will be recorded every time the ejected player’s spot comes up in the line for the remainder of the game.
Reno-Tahoe NABA Additional Rules:
1. If a player contacts the league via the website, they cannot join a team until they have been drafted after a tryout or managers meeting. There will be 2-4 tryouts per season.
2. If a player has played for a team during a season, they cannot play for another team in that same season unless the managers unanimously vote that they can.
Reno-Tahoe NABA Additional Post-Season Tournament Rules:
1. (A) Seeds in the post-season tournament are determined by the regular season standings. (B) When two teams have identical records at the end of the regular season, a tie-breaker system will be used to determine which team gets the higher seed in the tournament. 1st will be head-to-head matchups between the two teams. If there is still a tie, the 2nd will be the team with the better run differential throughout the regular season. If there is still a tie, the 3rd will be the team with the better run differential in the head-to-head matchups will determine the higher seed in the tournament.
2. 1st & 2nd place teams earn a bye for round one. 7th & 8th place teams do not gain seeds into the tournament.
3. The team(s) with the higher ranking will have preference over home or visitor distinction and select which time (early/late) their game will start throughout the post-season tournament.
4. Post-season tournament games (rounds 1-4) have a time limit of 3 hours. If a game is tied at the end of the 3-hour time limit, the game will continue until finished. The championship game(s) (round 5) do not have a time limit and will be played until finished.
5. If a game goes into extra innings in the post-season tournament, no automatic runners will be awarded to either team.
Revised 6/1/2024