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Markham Town Basketball Association
Rules

GAME STRUCTURE:

Regulation Time:

  • Each game consists of two 20 minute halves
  • Stop time occurs in the last 3 minutes of the second half if the score is within 10 points or less, and if within the last 3 minutes the score does become within 10 points, at that point stop time will begin.
  • To prevent any player injuries or unnecessary actions, if the score is 20 points or more with 3 minutes left on the game clock, the game will be blown dead by the official
  • Game Clock will stop on all timeouts – regardless if it’s a player time out or an official’s time out
  • There is 1 full time out allocated per team per half, if the time out is not used in the first half, it can be carried over
  • Each timeout is 30 seconds in length
  • If a timeout is called in the second half within 3 minutes off of a dead ball or rebound without the player in possession dribbling the ball, the ball will be advanced to half court opposite the scorer’s table
  • Half time break is 1 minute

Overtime (OT):

  • If the game is tied, there will be a 5 minute OT period along with stop time in the last 30 seconds of OT.
  • OT consists of 1 new time out per team, and no time outs carried over
  • Fouls will be carried over in the OT period from the second half in regulation
  • Each time out is 30 seconds in length. 
  • If the game is still tied at the end of the first OT period, OT will continue in increments of 3 minutes onwards until there is a winner (with stop time in the last 30 seconds)

At Game Start Time

  • Each team must finish the game with at least 4 players on the court – if they only have 3 remaining the game will be called dead as a forfeit
  • At the start of the game, if a team does not have at least 4 players to play, a number of consequences will be implicated :
  1. Game clock will begin
  2. 1 technical foul will be awarded for each ringer
  3. The technical will be given at half time
  4. The team that has enough players will be given first possession in the game
  5. After 10 minutes of running time, the win is automatically given to the team that is ready

Ringer 
Regular Season

  • If a team has 4 players to start a game, a ringer (either within or outside the MTBA) can take the place of that missing player
  • If a team has 3 players to start a game they have one of two options:
    1. Select 2 ringers (OUTSIDE the MTBA) or:
    2. Select 1 ringer (player within the MTBA) and 1 ringer (a person OUTSIDE the MTBA)

      *A ringer outside the MTBA will be given preference over a ringer within the MTBA in both cases.

Playoffs

  • Ringers will ONLY be allowed for 1st and 2nd round draft picks who are INJURED (not missing)  - Otherwise, NO ringers allowed in the playoffs

Season & Playoffs

  • Ringers cannot be switched during a game. Once selected, the ringer must play for the entire game they were chosen for. 

Note: The ringer selected must be approved by the Captain of the opposing team and 2 of the following Commissioners: Amir, Ayaz and/or Naumaan 

 

*Extremely special circumstances will be taken into account as far as ringers in the playoffs. Otherwise no ringers are permitted in the playoffs.

 

 

GAME RULES:
Approaching Officials

  • All players must respect the officials call at all times
  • If any player or team as concerns/questions, only the captain is permitted to approach the official in a respectful manner

Offensive 3 Second in the Key

  • If an opposing player stays in the key for 3 seconds or more without leaving it and coming back, possession will be given to opposite team. 

8 Seconds Rule

  • A team has 8 seconds to bring the ball up past half-court  from the time the ball was inbounded

Substitution

  • If a team wants a substitution, they must notify the referee. The referee will stop the play at a dead ball, and the substitution will be allowed.
  • At no time should substitutions be made on the fly.

Free Throws

  • Once the ball has been given to the player from the referee, the player has 10 seconds to shoot the ball, or he will lose the chance of shooting.
  • On free throws, the shooter and everyone outside the 3 point line must wait for the ball to hit the rim
  • Everyone in the lanes on free throws are permitted to move on release

Inbound

  • A player must inbound the ball within 5 seconds, or the ball will be awarded to the opposing team
  • The player inbounding must have his foot behind the line or the ball will be awarded to the opposing team.

Jersey Rule

  • Each player must be in uniform with jersey at least, each undressed player will result in 2 technical foul shots at the halftime

Other Rules

  • 5 second defensive stance rule
  • No backcourt violations – unless on a throw in (which applies to anywhere on the court)
  • Defensive and offensive fouls will be called
  • No travelling

 

FOULS

Regular Fouls

  • An offensive foul will be counted as a personal foul and a team foul, however there will be no bonus shots resulting from an offensive foul.
  • A defensive foul will be counted as a personal foul and a team foul, and there will be bonus shots resulting if there is need.
  • Each team will shoot a 1 and 1 bonus on the 7th team foul; and each team will shoot a double bonus on the 10th team foul and anything beyond that mark
  • Fouls do not carry over after the half, fouls start new in the second half.
  •  In the last 2 minutes of the second half, if more than two fouls are committed, automatic 1 and 1 free throw is awarded.
  • A foul on a 2 point field goal will be assessed 2 free throws; on a 3 point field goal attempt 3 free throws will be awarded
  • Each player is allotted 6 personal fouls,  on the 6th personal foul, a player is disqualified and not permitted to enter the game or step on the court
  • There are no clear path fouls, only flagrant fouls
  • A flagrant foul will be called on a foul that does not have a play being made on the ball
  • A flagrant will also be assessed on a player committing a foul prior to the ball being made live by throw in

Technical Fouls

  • 2 personal technical’s results in an ejection from that game as well as an automatic suspension for the following scheduled game
  • Technical fouls will be given for using profanity directed to either a specific player, towards a team bench and anything directed towards an official
  • Technical’s are handed out at an officials discretion – technical fouls can be assessed for taunting or excessive yelling (do not have to be swearing)

 

OTHER

Trades

  • A trade will be deemed "Official" if both participating captains/GM's email or text either Naumaan, or Ayaz. 

Facilities

  • Smoking is not allowed on school propery. If you are caught smoking on school property, you will be SUSPENDED and/or REMOVED from the league- plain & simple (School property includes: any area within the parking lot of the school)
  • Spectators (people who are not registered with the MTBA) are not allowed in the facilities of the court/school, unless approved by Ayaz and/or Naumaan. 

 

SUSPENSIONS

  • Any physical altercation inside or outside the basketball court will result in a suspension determined by the Commissioners/Referee depending on the situation
  • Any third party involved in an altercation inside or outside the basketball court will result in a suspension determined by the Commissioners/Referee depending on the situation
  • Suspensions/ejections can be handed out by any Commissioner at any time

 

Rules are subject to change*